
For decades theme parks have made attractions out of 3D movies-- Universal's Terminator
3D, or MGM's Muppets 3D-- so it makes sense that the first big live-action 3D movie
of the current 3D craze feels like a theme park attraction. The journey of
Journey to the Center of the Earth 3D feels like a visit to Frontierland,
with boat rides, mine carts, and one heck of a log flume. Experiencing it all in
glorious 3D ups the ante-- it'll be a brave 8-year-old who never finds his palms
sweating.
Journey 3D is predictable, cheesy and not even a little edgy, but it's
also as much fun as you're likely to have in a PG movie this summer. A retelling
of Jules Verne's original story that takes the 19th-century novel as fact, the movie
is a dream come true for anyone who's every imagined stepping through the wardrobe
or riding the Hogwarts Express.
If the lead characters are a little bland and unoriginal,
it's all the better for us to put ourselves in their spelunking shoes.
Brendan Fraser stars, however improbably, as geology professor Trevor. His brother
Max disappeared years earlier while researching "volcanic tubes," essentially express
lanes to the center of the earth. Trevor has continued Max's research and is in
danger of losing his department as a result, but during one fateful weekend visit
from Max's son Sean (Josh Hutcherson), the numbers of his research align and inspire
Trevor to embark again on Max's old expedition. Along the way Trevor and Sean meet
up with an old scientist's daughter in Iceland (Anita Briem), and the three trek
up a mountain to find one of Trevor's geologic sensors. But, of course, it's only a few wrong steps before the journey heads way, way down below.
Over the course of the intra-terrestrial adventure, there's some uncle-nephew bonding
and a rote romance. But it's all reasonably interspersed among thrilling scenes
of action, the better ones including jumping, flesh-eating shark that attack a raft,
a rickety mine cart/roller coaster, and a T-Rex that, for whatever reason, lives
happily in the earth's molten core. Each of the scenes make copious use of CGI,
but with the 3D glasses and the highly unrealistic setting, it's not as egregious
as it was in, say, the newest
Indiana Jones.
And the 3D is used for all kinds of fun gags, like a yo-yo flying at the audience's
face, or fish snapping their teeth seemingly inches away. But it also effectively
draws the audience into the story in a way a normal movie this predictable couldn't
manage. Moments that might otherwise be groan-inducing become much-needed comfort
or comic relief for an audience that's as close to part of the action as they can
get.
The chef flaw of
Journey 3D is in how long it takes to get
going, and how much time is dedicated to nonsense science explanations of phenomena
the audience is perfectly willing to accept as is. But luckily the science talk
is abandoned as soon as the trio begins its journey, and the characters spend most
of their time shouting things like "Watch out!" and "Find the geyser!"
You could accuse
Journey of being crudely commercial, hitting
all the audience-pleasing beats without too much creativity in the mix. But that
would be denying the sheer pleasure of going through an experience with a predetermined
ending-- like any given romantic comedy, or, say, a roller coaster. Strap on your
3D glasses, keep your hands and arms inside the seats, and enjoy the ride.